To address the public, you can leave voice memos: hold down a dedicated ‘record’ button to save a message and a speech-to-text tool will translate and show other players a summary of your missive, which they can click on to hear your audio. The Diablo Immortal team affirmed that they would also like to have events with more than four players, which could be larger raid-like events in the game – though these are still aspirational, and the game could launch without these events.īut the technical alpha did have extensive voice chat – not just in your party, but in public channels, too. We weren’t able to get all the specifics in the short Q&A, but we did learn that the technical alpha did implement the four-person dungeons we’d heard about before. The big revelation seems to be that the Diablo Immortal team has been designing the game to be a mobile MMO – or at least be an action RPG with MMO elements like voice chat, public events, and dedicated dungeons to take on with your friends.
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